﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Escape
{
    class FistItem: Item
    {
        public FistItem()
        {
            name = "Power Fist";
            tex = Basic.content.Load<Texture2D>("HUD\\fist");
        }
    }

}
